For my studies at Staffordshire University, I chose to create an Eiffel Tower Phone for 3D Modelling Module. I chose this time to use Miro to create my mood boards compared to Photoshop which was used in my previous project. I modelled in 3DSMax, using independent objects for better fine-tuning (125 objects in the end) which worked out well and allowed me to avoid issues with modifiers. After retopology and unwrapping, I baked the low poly model and blocked out the foundation with base colours, and then applied materials, handpainted AO and lighting using my experience from the Kingpin texture study. One issue was a plane not having the correct ID which led me to find a neat little feature that allows the model to be exported with a different UV that can be imported into the project with the textures working which helps to fix bugs without losing progress. Decals were also used as well after being created in photoshop which in the end was more efficient and less buggy compared to modelling the details themselves. This same workflow was then used for the table from referencing to texturing. The 4096x4096 textures were then rendered as a turntable in Unreal as well as Marmoset. Overall this phone helped improve my modelling skills with my independent object workflow as well as using miro for future projects
These models alongside the Cricket bat, SNES, and phone netted me 82% and first honours in 3D modelling.
Eiffel tower Turntable Showcase
Marmoset Viewer so feel free to browse!